← Return to Grid Lost (Early Alpha Demo)
Devlog
- February 07, 2025 by kakuseika#Grid Lost, #Update, #DevlogMy deepest apology. I left a debug feature on, allowing players to kill the enemy instantly. This is turned off now... Continue reading
- February 06, 2025 by kakuseika#3D, #Cyberpunk, #Deck Building, #Indie, #Pixel Art, #Roguelike, #Sci-fi, #Singleplayer, #Turn-Based Combat, #Unreal EngineIn many action games, enemies have an invisible variable that slowly builds up whenever they take damage. Once such a variable meets a certain threshold, enemies get interrupted. People call it stagge... Continue reading
- February 06, 2025 by kakuseika#Cyberpunk, #Deck Builer, #Grid Lost, #Indie, #Pixel Art, #3D, #Rouge like, #Sci-fi, #Single player, #Turn-based, #Unreal EngineAt the beginning of this project back in 2022, I had a very different idea for this project. It was supposed to be a memory-matching game with some rouge-like elements. Shortly after the start of the... Continue reading
- February 06, 2025 by kakuseika#GridLost, #Update, #Deck-builder, #Rouge-likeUpdate v_0_1_0 - Cleaned up unused assets and reduced file size. - Fixed UI bugs. Now the UI will correctly display how much RAM will be used while link-up. - Updated texture setting. The slash screen... Continue reading
- January 26, 2025 by kakuseika1#Devlog, #GridLost, #DeckBuilder, #RougeLike, #Alpha, #Demo, #SciFi, #CyberpunkHello~ This is the dev log for my solo indie game Grid Lost . I've been working on the game for 2 years and I think it's about time to let my "baby" see the light of the day. I'll keep my dev log shor... Continue reading